6 research outputs found

    Construction of Barrier in a Fishing Game With Point Capture

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    This paper addresses a particular pursuit-evasion game, called as “fishing game” where a faster evader attempts to pass the gap between two pursuers. We are concerned with the conditions under which the evader or pursuers can win the game. This is a game of kind in which an essential aspect, barrier, separates the state space into disjoint parts associated with each player's winning region. We present a method of explicit policy to construct the barrier. This method divides the fishing game into two subgames related to the included angle and the relative distances between the evader and the pursuers, respectively, and then analyzes the possibility of capture or escape for each subgame to ascertain the analytical forms of the barrier. Furthermore, we fuse the games of kind and degree by solving the optimal control strategies in the minimum time for each player when the initial state lies in their winning regions. Along with the optimal strategies, the trajectories of the players are delineated and the upper bounds of their winning times are also derived

    Controlling a Quadrotor Carrying a Cable-Suspended Load to Pass Through a Window

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    In this paper, we design an optimal control system for a quadrotor to carry a cable-suspended load flying through a window. As the window is narrower than the length of the cable, it is very challenging to design a practical control system to pass through it. Our solution includes a system identification component, a trajectory generation component, and a trajectory tracking control component. The exact dynamic model that usually derived from the first principles is assumed to be unavailable. Instead, a model identification approach is adopted, which relies on a simple but effective low order equivalent system (LOES) to describe the core dynamical characteristics of the system. After being excited by some specifically designed manoeuvres, the unknown parameters in the LOES are obtained by using a frequency based least square estimation algorithm. Based on the estimated LOES, a numerical optimization algorithm is then utilized for aggressive trajectory generation when relevant constraints are given. The generated trajectory can lead to the quadrotor and load system passing through a narrow window with a cascade PD trajectory tracking controller. Finally, a practical flight test based on an Astec Hummingbird quadrotor is demonstrated and the result validates the proposed approach

    Multi-player pursuit–evasion games with one superior evader

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    Inspired by the hunting and foraging behaviors of group predators, this paper addresses a class of multi-player pursuit–evasion games with one superior evader, who moves faster than the pursuers. We are concerned with the conditions under which the pursuers can capture the evader, involving the minimum number and initial spatial distribution required as well as the cooperative strategies of the pursuers. We present some necessary or sufficient conditions to regularize the encirclement formed by the pursuers to the evader. Then we provide a cooperative scheme for the pursuers to maintain and shrink the encirclement until the evader is captured. Finally, we give some examples to illustrate the theoretical results
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